Batcave : DC Super Friends

The Bat Signal is flashing on the Fisher-Price Imaginext DC Super Friends Batcave and it’s time for Batman to get the message at the Batcave so the crime fighting can begin. Equipped with all sorts of Bat-gadgetry, the Fisher-Price Imaginext Batcave has a mechanical claw to work on the Batcycle in the Batcave. There is also a secret entrance just like in the movies, a turnstile, a telescope and more to help your kids catch the villains. All they have to do is turn the Batman figure on the Fisher-Price Imaginext DC Super Friends Batcave’s disk to reveal Super Friends or activate them. Plus, there’s a Bat Signal that really lights up, and a launcher that lets kids fire projectiles at the villains. Add them to your collection of DC Super Friends for loads of bat-tastic adventures.

The Joker’s Playhouse DVD Episode

The Hall of Justice has just been renovated, including a training facility with holographic training simulations. But when the holographic technology goes crazy, it doesn’t take Batman and Superman long to discover that The Joker has been doing some secret renovations of his own! The two heroes send out a call for help to the rest of the Justice League—The Flash, Hawkman, Cyborg, Green Lantern—but The Joker has built in so many tricks and traps, it’s not even funny. Who will have the last laugh? Stay tuned…